This leads to the manager of Rival A tossing a chair into the ring to use against Rival B. Manager's Chair Assist(High Intensity) - Rival A pulls referee into Rival B's attack, knocking the ref out. Rival A & Rival B gain Cohesion for 2 weeks.All 3 Competitors take moderate damage after fighting.Rival A & Rival B gain +25% Finisher Meter after attacking 3rd opponent.Temporary Alliance - Rival A & Rival B make a temporary truce in a triple threat match to take out the 3rd opponent. Rival A Joins Rival B's match as a manager.Unlikely Manager - Rival A comes out to stand in the corner of Rival B. Managers utilize distraction tactics to assist their clients in getting the win. Teamwork helps build momentum between tag partners & managers. Respect from Stage - Rival A will show up on stage post match to show Rival B Respect. If Rival A Loses: Increases Both Rivals Egotistical & Treacherous Traits.If Rival A Wins: Increases Both Rivals Loyal Trait.If they lose, Rival B will come into the ring to argue, increasing the intensity of the rivalry If they are able to win Rival B will join post-match and celebrate. Volatile Partnership - Rival A Competes in a 1 on 1 match. Increases Both Rivals Respectful & Disciplined Traits.Both Competitors begin with 33% Special meter.(Pre match cutscene) Pre-Match Respect Both Rivals start the match with a mutual handshake.Hot Tags give Rival A or B +33% Special meter.Hesitation Between Rivals -Similar to the Cooperation Between Rivals cutscene. Both Competitors start with 33% Special meter.Increases both competitors Disciplined & Loyal Traits.Rivals will meet face to face at the end of the match. Increase to Match winners Disciplined TraitĬooperation Between Rivals - Tag Match with rivals as tag partners.Both Competitors start match with 25% of their finisher meter.Peace Between Enemies - Stare down before the match, but in the end the competitors bury the hatchet if Competitor A wins the match. Some scene interactions can even lead to an ally formation. These action sets are meant to build a clean competitive. Rival B is the character that is on the other end of said interaction. Rival A is the character that wins the Cutscene interaction. Quick note: Instead of putting a wrestler's name I put Rival A & Rival B. Remember you can also change to Free Mode and use any cutscene you'd like, as long as the characters involved meet the criteria (Also shown below) Each Rivalry type has different cutscenes attached to it. When you create a rivalry in Universe Mode it is divided into 4 subcategories: Low, Medium, High, Very High. In WWE 2K23, cutscenes are organized by Rivalry type. This year you have the tools to create the most in-depth stories since WWE 2K14 on the Xbox 360/PS3, the last game to have Story Designer. With a lot of cutscenes made available, what exactly do they do? More importantly, how do you use them?īelow is a list of every Cutscene in WWE 2K23 Universe Mode, with a brief description of how they work. But is the upgrade worth it?Ī lot of questions were left on the table by the Dev team this year. The WWE 2K23 Universe Mode Rivalry System got a very requested overhaul this year, giving players the ability to drive stories and rivalries in the direction they want them to go, much in the way of Story Designer in the past. One of the other modes to get a much-needed upgrade is Universe Mode! WWE 2K23 came with quite a few upgrades from 2K22, The AI, Career Mode, And the welcome addition of War Games capped off what some are saying is the best 2K game since the 2K/Yukes Split (There have only been 3, I know).
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